![]() There seems to be less "mutualism" in the game and more competition. The fact that you need beer to sell just about everything means you have an extra layer of detail to track, and an opponent my deprive you of vital beer preventing industries from flipping. The variable and random distant market goods allowed to be sold makes the game a bit more challenging, and slightly more easier to block a person from access. Overall, I find the board dark and wish the cards weren't poker sized (original was bridged sized), but there are advantages (like being able to fan the cards in either direction).īrass: Birmingham we found to be more random and meaner at 2 players. Cards and a double side board are provided so that you can play the original version of the rules if you like. The region you have cards for create slightly higher changed of overlap, and thus makes the game more interactive than the community 2 player variant. #Brass birmingham game full#Now the game is played on the same full board with scaling for 2 and 3 players (by removing cards from the deck). My wife and I really like it.īrass: Lancashire reworked the rules slightly. Brass Deluxe was released with the 2 player community variant and a double sided board. It was a fixed rule set for 3-4 players, then the community came up with a restricted map 2 player version. My wife and I have played Brass for a long time. They analyzed 10's of thousands of games and poured over data to try to make every new variable better. These were the biggest Brass fans imaginable, they asked for the rights from Martin Wallace so they could make something even better. Some people who've played original (Lancashire) might like the comfort of a game already set in it's "Meta" and prefer that to cracking open a new system, it might be why a few diehards didn't rate Birmingham as well.Īt the end of the day you have to remember that Birmingham wasn't developed because the devs didn't like Original Brass it was developed because they LOVED Brass. Birmingham tries to balance the game up again and lets hope it takes just as long for people to Figure Out Birmingham from what I've seen though it might take longer since there are more variables in play. There are extremely recognizable plays that high end players just know to take. There are 2 cities in Lancashire that it's easy to not notice there are only rail links to their north, requiring winding paths.Īt the end of the day Brass was 10 years old and very popular. It's more open with less "cut off" cities. I like the different "Manufacturing" options in Birmingham, helps with longevity choosing which path to take. Makes if feel less punishing if you have bad cards. The scout action in Birmingham is much better than the Lancashire alternative. Not having money worth VP in Birmingham means that you can take loans out right to the end. Birmingham starts the game off with more expensive iron meaning you get less of the "I'm first player so Obviously I develop twice for only 2$" that every game of Lancashire starts off with. Also needing beer for double rail actions stops the "Rail spam" that is infamous in high level Lancashire games. The end of every Lancashire game with really experienced players feels frustrating to flip those cotton mills and becomes LITERALLY impossible most games before the final turn. Might not seem like an issue when you first play, but experienced players know to develop often and early meaning those level 2 ports stick around hogging spaces up. Birmingham "Technically" has more rules, but those rules smooth the game out so much more. Everything that makes me slightly frustrated with Lancashire got fixed in Birmingham. I've played more of the original (Lancashire) because there is an app that you can play online, but I like Birmingham much more. ![]()
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